saint malo - brest
virtual exhibition project & "digital art" video game
We have created a virtual museum-game: by hijacking a scripting tool used by military industries for the purpose of exhibiting works and gamification. In order to respond to the codes of the myth: the hero is predestined and his fate determined in advance, is revealed by oracles. We wanted to make the spectator actor of his own discovery: he thinks he is choosing his path, being the master of the game. However, within the arcane game, the paths and protocols of the game are distorted: these determinisms may or may not be perceived; and provoke in the player reactions ranging from illusion, to incomprehension or frustration etc.
According to the versions of the myth Ariadne or Icarus, Theseus have variable destinies. Narrative threads are woven during the exhibition game and lead to an exit from the labyrinth or random destiny: apotheosis or hubris punished by the gods. The exhibition-game questions gender stereotypes spanning the centuries, human anxieties which are formalized spatially, and collective sacrificial or canibal behaviors revealed by anthropologists and more particularly René Girard. We revisit ancient myths, giving them a subversive touch, and thereby recall their contemporaneity. I play almost all the characters, made during the first confinement.
It is once again a pastiche, of the game PACMAN whose labyrinth becomes that of the minotaur.